B: Difference between revisions

From MediaWiki
mNo edit summary
 
(No difference)

Latest revision as of 13:49, 7 August 2023

B-Component - The behavioral activity of NDDI's are executed by a component of the node that bears an analogy to existing computational systems (Linux-based systems, for instance). In other words, Behaviors represent programs that are developed and compiled by the node's developer. These behavior-programs possess attributes of executable code within the NDDI space and can access and modify the values within itself, treating them as variables.

To streamline the aggregation process of a node based on structural information from its parents - There are two behavioral sub-components:


class-img-fluid


◄ (1) Behavior Packages (sequence of actions);

class-img-fluid



◄ (2) Behavior Iota (control flow);




Behavior Iota is analogous to logical instructions such as if-then-else; however, it is separated into a distinct element used for translation from traditional languages. A Behavior Package is a set of sequentially executed instructions.

class-img-fluid